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Unlike NITD, it's possible to reach the lower These can be thrown at enemies to cripple them! Skipping over eliminates the paralyzed one, but also triggers aĭestructive sphere of stars which radius depends on the number of zooks you used: it simply pulverizes every mob that come into contact with it.
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In each level, you can recover up to four zooks, whose are mini-zupapas. Zupapa is doing very good too, but in a different style to defeat the enemies, several methods are available. Losing all bonuses at the slightest touch is too penalizing in the advanced stages. The Legend of Zelda: Links Awakening is a remake of the classic Game Boy title for the Nintendo Switch, which means that the Shadow Nightmare returns as the final boss of the game.The battle against the Shadow Nightmare consists of several phases where it transforms into different creatures, some of which come from The Legend of Zelda: A Link to the Past. Bosses are great parts of the game though. The game is addictive, with a difficulty increasing from one level to another. After several hits, the enemy turns into a ball of fire that can be launchedĪcross the levels, to knock other villains and thus perform some combos! Our character packs three life points, and there are many bonuses and potions to pick up, with which you can improve yourĬynoque: range-up, speed-up and power-up. In NITD, our hero kills ghosts and other ghouls by paralyzing them with holy fire. A smaller cartridge - 46Mb against 166Mbįor NITD - will it be enough to stand up face our cemetery guards? Zupapa is developed by SNK (in person!) the following year. Stages, with platforms and enemies players have to eliminate completely, and if possible score maximum points! NITD is published by Eleven/Gavaking, a developer that only created this very game.Īnd that's pretty surprising, as the quality of it was great as we'll see in the next lines. Our protagonists obey the principles that make the Bubble-Bobble genre such what it is: fixed screens declined in dozens and dozens of Generally playable two simultaneously, our rivals in this matchĪre clearly made for immediate gaming pleasure and fun. Paying up for one hit, and then game over or a loop. I could beat the game, ofcourse, but I thought why. Its a really good scroller and I remember getting to the final boss, getting him down to 1 sliver of life and then getting a Game Over. Simple principles, addictive gameplay: players always have fun even in a short improvised gaming session. I remember playing this at the local Arcade. This genre with fixed screen appeared in 1986 with Taito's legendary title, and next became a timeless figure, like versus fighting In the "platform à la Bubble-Bobble genre", the Neo Geo has hosted three titles in total -two on MVS format ie Nightmare in the Dark and Zupapa, one on AES, the recent Bang² Busters.